Friday, April 8, 2011

Game Idea/Concept

THE TRICKSTER OF ST. JAMES PARK

BASIC PREMISE: Players 'collect' points by triggering specific ordered groups of QR codes and/or Augmented Reality triggers within 15 minute time spans.

SPECIFICS: AR and/or QR codes are placed around monuments in and around St. James Park. If a participant is not currently in the game, these codes simply reveal a bit of history about that particular landmark and/or area. However, every 30 minutes from the park's opening to the park's closing, participants will have 15 minutes to pick a category or group of these codes, activate them in an order specified by that group (for instance, one would retrace the three main stops of the lynch mob in the mid 1900s or find 3 former clubs/bars/businesses/etc), and clear all those categories before a virtual "trickster" does by the time 15 minutes is up.

VICTORY CONDITION: One game-exclusive coupon to a local business (e.g, 10% a purchase at local eatery or $5 a week at the Health Club), only good by 11:59PM that day.

FAILURE CONDITION: Player is encouraged to try again in half an hour and to read the QR codes in the meantime.

PROCESS: Online, a server with an internal clock (in such a way that relates to when the games start and stop, most likely synchronized with an offline clock) sends out the start times and alerts players who 'opt in' with an app to start the game. As players pick a category, the server tracks which codes have been triggered in order. If a QR code is picked out of order the player must restart the group from the first code. Completion of a category would consist of activating 3-4 codes in specific order, verified by the app's server.

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