So.
In my fervor of having a rounded product I failed to consider the strength of the idea, and it has visibly crumbled upon first tap of the chisel. Joel is absolutely right to ask us what the driving force would be to bring people to St. James Park. How do we capture the disconnect in such a way that will cause the average person to consider the space more than once?
My deflation provides an opening for meditation on the subject, as mere thought proves once again to be insufficient. We have the shell of the game, with the Augmented Reality/QR code bullspunk. But I have neglected to find a driving force, something that will make people WANT to play. And without a drive, we have only a playground of great information, and nobody to play in it.
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yes i think that is our key struggle. how do we get people there...besides the people that already go there...or maybe it is about the people that are already there...which is a multitude of people...
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